bevy
for game developers
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 137
Bevy's Sixth Birthday
Game engine birthday · for game devs
lobstersSteady 4 · rust76d ago - 235
Mapping voxel data to surface net vertices
voxel data mapping · for game devs
stackoverflowSteady 4 · rustdevtools74d ago - 330
Bevy 0.20
Bevy 0.20 release introduces performance and API improvements for Rust game development. · for game developers
lobstersSteady 2 · bevydevtools18d ago - 418
Bevy 0.20
Bevy 0.20 release adds performance tweaks and new features for Rust game development. · for game developers
hackernewsSteadydevtools17d ago - 518
It Breaks a Village: Bevy's 6th Birthday
Bevy's six-year milestone signals growing stability for the Rust game engine. · for game devs, rust developers
lobstersSteadydevtools46d ago - 618
Dropping Swift entirely from our Bevy iOS crates
Bevy removed Swift support from its iOS crates, streamlining Rust integration. · for rust developers
lobstersSteadydevtools29d ago - 716
Show HN: A self-running space economy SIM in Rust and Bevy
Rust space economy simulator · for game devs
hackernewsSteady 5 · rustother96d ago - 813
SIMD Vector Operations are slower than Normal Vector Operations when using `par_iter_mut`
SIMD vector operations · for rust devs
stackoverflowSteady 4 · rustdevtools98d ago