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devtoolsentity · one source so far

bevy

for game devs, rust developers

Steadylobsters
Signal score
18
Live items
1
Trajectory
Cooling
7-day est. ~0

Why this scored 18

every term, weighted
Velocity+20.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+10.5 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+0.0 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty12.5 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite18.0

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~0

range 023

14-day

~0

range 029

30-day

~0

range 038

Signal history

7-day window (free)
060

projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    39

    It Breaks a Village: Bevy's 6th Birthday

    Bevy's six-year milestone signals growing stability for the Rust game engine. · for game devs, rust developers

    lobstersSteadydevtools1d ago
  2. 2
    37

    Bevy's Sixth Birthday

    Game engine birthday · for game devs

    lobstersSteady 4 · rust31d ago
  3. 3
    35

    Mapping voxel data to surface net vertices

    voxel data mapping · for game devs

    stackoverflowSteady 4 · rustdevtools28d ago
  4. 4
    16

    Show HN: A self-running space economy SIM in Rust and Bevy

    Rust space economy simulator · for game devs

    hackernewsSteady 5 · rustother51d ago
  5. 5
    13

    SIMD Vector Operations are slower than Normal Vector Operations when using `par_iter_mut`

    SIMD vector operations · for rust devs

    stackoverflowSteady 4 · rustdevtools52d ago