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webentity · one source so far

clearwater

for web graphics developers

Steadygithub
Signal score
17
Live items
1
Trajectory
↓ Cooling
7-day est. ~2

Why this scored 17

every term, weighted
Velocity+0.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+12.2 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+7.8 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty−3.5 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite16.5

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~2

range 0–14

14-day

~0

range 0–14

30-day

~0

range 0–19

Signal history

7-day window (free)
224

projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    1

    clearwater — Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.

    clearwater renders photorealistic shallow water in a single HTML file using WebGL2. · for web graphics developers

    githubSteadyweb−13 saturated3d ago