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Signalcrest
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aientity · one source so far

dxvk

for game developers

Steadygithub
Signal score
2
as of 43d ago
Live items
1
Trajectory
⏳ Too early
needs a few more snapshots

Why this scored 2

every term, weighted
Velocity+5.7 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+12.5 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+0.0 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty−16.7 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite1.6

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Signal history

7-day window (free)
Not enough history yet — the trend line fills in as snapshots accrue (every 30 min).

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    22

    Measuring input latency on Linux: X11 vs Wayland, VRR, and DXVK

    Input latency measured · for linux devs

    lobstersSteady 2 · linuxhardware104d ago
  2. 2
    13

    Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK

    Input latency study · for linux devs

    hackernewsSteady 3 · linuxdevtools104d ago
  3. 3
    3

    DLSS5-Autopilot — Puts DLSS 5 neural rendering into games that never shipped it. Scans your library, reads each executable, picks one of eig

    Enables DLSS 5 neural frame generation in games lacking native support via runtime injection. · for game developers

    githubSteadyai−16 saturated49d ago