Signalcrest
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devtoolsentity · corroborated across sources

gml

for game devs

Steady

8

signal score

1

live items

Steady

7-day est. ~6

stackoverflow

Why this scored 8

every term, weighted
Velocity+0.0 / 40 max

Engagement per hour, normalized against the fastest item on its own source

Acceleration+0.0 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25 max

How many independent communities are talking about the same entity

Recency+8.5 / 10 max

Decays to zero over 14 days

Saturation penalty0.4 / 30 max

Subtracted once something is big and old — we rank what's next, not what's peaked

Composite8.1

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~6

range 66

14-day

~6

range 56

30-day

~5

range 55

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 14

    Why do collisions activate even if it seems that nothing is there?

    Collision detection issue — for game devs

    stackoverflowdevtoolsSteady7d ago