Skip to content
Signalcrest
← Back to entity feed
securityentity · corroborated across sources

google play games services

for game devs, backend engineers

Steady

20

signal score

1

live items

Cooling

7-day est. ~11

stackoverflow

Why this scored 20

every term, weighted
Velocity+0.0 / 40 max

Its fastest-moving item, measured against the pace of its own source

Acceleration+11.9 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25 max

How many independent communities its own items come from

Recency+8.5 / 10 max

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty0.5 / 30 max

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite20.0

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~11

range 023

14-day

~3

range 017

30-day

~0

range 03

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 116

    How can I get the ServerAuthCode for Sign in with GooglePlayGamesServices?

    Explains obtaining ServerAuthCode for Google Play Games Services sign-in. — for game devs, backend engineers

    stackoverflowsecuritySteady2d ago