gta
for web devs, game devs
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
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The 2D physics prototype behind GTA’s vehicles
Explains the 2D physics prototype that powers vehicle behavior in GTA titles. · for game developers, physics programmers
lobstersSteady 2 · gtaother16d ago - 217
Vibe coded browser ports of Halo, The Simpsons: Hit And Run, GTA work well
Browser ports of classic games run well, showing web-based emulation viability. · for web devs, game devs
hackernewsSteadyother16d ago - 36
Modder Runs GTA III Inside GTA: San Andreas on an In-Game TV
GTA III runs inside GTA: San Andreas · for gaming devs
hackernewsSteadyother99d ago