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otherentity · one source so far

ikea

for game devs

Steadyhackernews
Signal score
0
as of 28d ago
Live items
1
Trajectory
⏳ Too early
needs a few more snapshots

Why this scored 0

every term, weighted
Velocity+3.3 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+11.8 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+0.0 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty−16.9 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite-1.7 → clamped to 0

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Signal history

7-day window (free)
Not enough history yet — the trend line fills in as snapshots accrue (every 30 min).

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    19

    IKEA made a mod for Skyrim [video]

    IKEA released a Skyrim mod, showing brand crossover that may interest game developers. · for game devs

    hackernewsSteadyother29d ago
  2. 2
    16

    Hacking IKEA Furniture

    IKEA furniture hacks highlight physical product security risks for developers. · for security engineers

    hackernewsSteadyother42d ago
  3. 3
    16

    How does IKEA come up with names for its products?

    Explains IKEA's product naming method, useful for brand strategy. · for marketing teams

    hackernewsSteadybusiness54d ago