lisp
for lisp performance engineers
Why this scored 24
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 136
Heavenly delights of hashing numbers under EQUALP
Explores efficient number hashing techniques using Lisp's EQUALP. · for lisp performance engineers
lobstersEmergingdevtools6m ago - 221
A road to Lisp: Why Lisp
lobstersSteady 2 · lisp108d ago - 319
Racket->Rhombus: To Sexp or not to Sexp?
Racket to rhombus · for lisp devs
lobstersSteadydevtools−9 saturated76d ago - 418
Parsing Expression Grammar vs. regexes: Building Org parser in Lisp that exports to HTML (via SXML)
Demonstrates PEG over regex for building an Org parser that outputs HTML via SXML. · for lisp developers
lobstersSteadydevtools32d ago - 518
Reviving the language that brought us the Jak & Daxter Series
Effort to revive Lisp for modern game development projects. · for game developers, language enthusiasts
lobstersSteady37d ago - 618
Lobsters Interview with Sjamaan
Interview with Sjamaan shares perspectives on Lisp development and community trends. · for Lisp developers
lobstersSteadydevtools23d ago - 718
A Road to Lisp: Which Lisp
Lisp programming language · for lisp enthusiasts
lobstersSteady 2 · lispdevtools100d ago - 818
What makes Lisp difficult to read?
Explores Lisp syntax features that make the language hard to read. · for language designers, functional programmers
lobstersSteadydevtools28d ago - 918
A road to Lisp: Why Lisp
hackernewsSteady 2 · lisp108d ago - 1017
Unexpected (to me) behaviour in Lisp sub-typing
Discusses unexpected behavior when using sub-typing features in Lisp. · for Lisp developers
lobstersSteadydevtools72d ago - 1117
Why vibe code in Lisp?
Lisp coding benefits · for language devs
lobstersSteadydevtools74d ago - 1216
Parsing Expression Grammar vs. Regexes: Building Org Parser in Lisp, Export HTML
Compares PEG and regexes for building an Org parser in Lisp, useful for custom parsing tasks. · for lisp developers
hackernewsSteadydevtools29d ago - 1316
Lisp in 99 Lines of C and How to Write One Yourself
Lisp in 99 lines of C · for language devs
lobstersSteadydevtools83d ago - 1415
Scheme is a Hoot
lobstersSteady113d ago - 1514
Interactive Raylib with Common Lisp
Raylib with Lisp · for lisp devs
lobstersSteadydevtools86d ago - 1614
Haunt 0.4.0 released
Haunt 0.4.0 released · for lisp devs
lobstersSteady 2 · lispdevtools100d ago - 1714
Gödel, Escher, Elisp: The Beauty of Macros
Macros beauty · for emacs devs
lobstersEmergingdevtools82d ago - 1813
An Agent in 100 Lines of Lisp
lobstersSteady106d ago - 1913
Symbolics OpenGenera to go free for non-commercial use
Free os for non-commercial · for os devs
lobstersSteadydevtools81d ago - 2011
Forth Moving Lisp Moving Forth
Lisp programming · for language devs
lobstersSteadydevtools91d ago