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devtoolsentity · corroborated across sources

meshoptimizer

for graphics engineers, game devs

Steady

20

signal score

as of 3d ago

1

live items

Cooling

7-day est. ~0

hackernews

Why this scored 20

every term, weighted
Velocity+0.0 / 40 max

Its fastest-moving item, measured against the pace of its own source

Acceleration+11.3 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25 max

How many independent communities its own items come from

Recency+9.4 / 10 max

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty0.7 / 30 max

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite20.1

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~0

range 00

14-day

~0

range 00

30-day

~0

range 00

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 117

    Optimizing meshoptimizer to process billions of triangles in minutes (2025)

    Optimizing meshoptimizer speeds up massive 3D asset processing for games and simulations. — for graphics engineers, game devs

    hackernewsdevtoolsSteady4d ago