moonlight
for game devs, streaming engineers
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Outlook
medium confidence · estimate, not a guarantee7-day
~0
range 0–12
14-day
~0
range 0–14
30-day
~0
range 0–19
Signal history
7-day window (free)projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 110
stop-stutter — Smoother game streaming on Mac. Automatic AWDL boost for Moonlight, GeForce NOW, Punktfunk, Parsec & Steam Link. Native Swift
stop-stutter lowers latency for Mac game streaming via AWDL boost. · for game devs, streaming engineers
githubSteadydevtools−8 saturated5d ago - 27
Moonshine: Lets you stream games from your PC to any device running Moonlight
Stream games from PC · for gaming devs
hackernewsSteadyhardware53d ago