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aientity · one source so far

neuralscreen

for graphics engineers, game devs

Steadygithub
Signal score
14
as of 44d ago
Live items
1
Trajectory
⏳ Too early
needs a few more snapshots

Why this scored 14

every term, weighted
Velocity+0.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+12.2 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+7.1 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty−5.2 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite14.1

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Signal history

7-day window (free)
Not enough history yet — the trend line fills in as snapshots accrue (every 30 min).

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    0

    NeuralScreen — DLSS 5 NR on your whole Windows desktop, in real time with Boost, FG, etc. RTX 30/40/50, 12 languages, user presets, recordin

    NeuralScreen brings real-time DLSS-5 upscaling to any Windows desktop. · for graphics engineers, game devs

    githubSteadyai−17 saturated52d ago