odin
for game developers
Cooling13
signal score
as of 7d ago
1
live items
⏳ Too early
trajectory — needs a few more snapshots
Why this scored 13
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 129
Odin's New Inline Assembly Templates
Odin introduces inline assembly templates, simplifying low-level code embedding. — for systems programmers, game developers
lobstersdevtoolsSteady9d ago - 214
Easy to use Entity Component System (ECS) crafted with Odin
A new ECS library built on Odin simplifies game architecture implementation. — for game developers
lobstersdevtoolsCooling7d ago - 310
Understanding the Odin programming language
A developer explains the basics of the Odin programming language. — for devs, programming language enthusiasts
hackernewsdevtoolsSteady46d ago - 47
Odin, Wikipedia and engagement farming
hackernewsSteady54d ago