opengl
for c++ devs
Why this scored 4
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 117
OpenGL Viewport display issue on a laptop
Fix display issue on laptops · for c++ devs
stackoverflowCoolingdevtools30d ago - 27
When using multi-viewport rendering with separable shaders, it fails to render to the correct viewport
Rendering issue fixed · for c++ devs
stackoverflowSteady 2 · opengldevtools49d ago - 37
Learn OpenGL, extensive tutorial resource for learning Modern OpenGL
New OpenGL tutorial resource · for game devs
hackernewsSteadydevtools49d ago - 47
Why is a VAO required in modern OpenGL when vertices are hard-coded in the vertex shader?
OpenGL VAO requirement · for web devs
stackoverflowSteadyweb59d ago