Skip to content
Signalcrest
Back to entity feed
aientity · one source so far

optiscalerdlssnrpresrmultipass

for game developers

Steadygithub
Signal score
18
Live items
1
Trajectory
Cooling
7-day est. ~0

Why this scored 18

every term, weighted
Velocity+1.9 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+12.4 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+7.4 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty4.2 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite17.5

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~0

range 012

14-day

~0

range 014

30-day

~0

range 019

Signal history

7-day window (free)
040

projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    20

    OptiScaler-DLSSNR-PreSR-Multipass — A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and per

    Mod uses NVIDIA DLSS neural rendering to tweak lighting, detail, and colour in games. · for game developers

    githubSteady 2 · nvidiaai11 saturated3d ago