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aientity · one source so far

optiscalerdlssnrpresrmultipass

for game developers

Steadygithub
Signal score
8
as of 41d ago
Live items
1
Trajectory
⏳ Too early
needs a few more snapshots

Why this scored 8

every term, weighted
Velocity+0.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+12.2 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+4.6 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty−9.1 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite7.7

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Signal history

7-day window (free)
Not enough history yet — the trend line fills in as snapshots accrue (every 30 min).

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    10

    OptiScaler-DLSSNR-PreSR-Multipass — A game mod that uses NVIDIA AI to change lighting, detail and colour, with controls for strength and per

    Mod uses NVIDIA DLSS neural rendering to tweak lighting, detail, and colour in games. · for game developers

    githubSteady 2 · nvidiaai−16 saturated48d ago