p5.js
for front-end devs, creative coders
Why this scored 17
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Outlook
low confidence · estimate, not a guarantee7-day
~11
range 0–23
14-day
~5
range 0–19
30-day
~0
range 0–19
Signal history
7-day window (free)projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
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Teaching GPU programming in p5.js: now with compute shaders
p5.js adds compute-shader support, enabling GPU programming in the browser. · for creative coders
lobstersSteadyweb3d ago - 211
ClaudeAnimationBase — A starter kit for animating hand-painted cartoons with Claude: p5.js + p5.brush, the Clawd character, 31 acted emotion
Starter kit lets developers animate hand-painted cartoons with Claude via p5.js. · for front-end devs, creative coders
githubSteadydevtools−7 saturated2h ago