pygame
for python game developers
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
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An agent that knows which pygame you are actually running
An agent can identify the exact pygame version running, aiding debugging and compatibility checks. · for python developers
devtoSteadydevtools39d ago - 215
pygame + multiprocessing =?
Discussion on combining pygame with Python multiprocessing for concurrent game logic. · for python developers
stackoverflowSteadydevtools48d ago - 311
How do I force multiple pygame windows to be unable to minimize?
Provides a method to keep multiple pygame windows from being minimized. · for python game developers
stackoverflowCoolingdevtools22d ago