quake
for game devs
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
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Quake Shareware, a CD-ROM just a little too full
Analyzes the Quake shareware CD-ROM for historical game reversing insights. · for reverse engineers
lobstersSteady 2 · quakeother36d ago - 216
Quake – 30th Anniversary Update
Classic game updated · for gaming devs
hackernewsSteadyother47d ago - 316
Quake Shareware, a CD-ROM just a little too full
Legacy Quake shareware CD-ROM highlights early game distribution limits. · for game devs
hackernewsSteadyother36d ago