rimworld
for game modders, indie developers
Why this scored 21
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 120
I switched my nine broken RimWorld mods back on to see if an agent could find them
Explores AI assistance for identifying broken RimWorld mods after re-enabling them. · for modders, game devs
devtoSteadyai31d ago - 220
The Estian Tattler: a gossip rag for my RimWorld colony that has to cite the save file
A RimWorld mod reads save files to auto-generate in-game gossip, showing data-driven content creation. · for game modders, indie developers
devtoSteadydevtools31d ago