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webentity · one source so far

threejs

for ml engineers, web devs

Steadyhackernews
Signal score
0
as of 7h ago
Live items
1
Trajectory
Cooling
7-day est. ~0

Why this scored 0

every term, weighted
Velocity+0.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+11.3 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+0.0 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty13.3 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite-1.9 → clamped to 0

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

medium confidence · estimate, not a guarantee

7-day

~0

range 012

14-day

~0

range 014

30-day

~0

range 019

Signal history

7-day window (free)
010

projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    31

    Drawing day and night on a 3D globe: the shader behind my world clock

    Demonstrates a day/night shader on a 3D globe using Three.js within a React/Next.js app. · for front-end engineers

    devtoSteady 2 · reactweb8d ago
  2. 2
    31

    I auto-sorted my 3D printing files without an LLM

    A JavaScript/Electron tool auto-sorts 3D printing files without using an LLM. · for devtools developers

    devtoSteady 2 · threejsdevtools21d ago
  3. 3
    31

    I turned a GitHub repo into a 3D city you can walk through

    Demonstrates turning a GitHub repo into an interactive 3D city using Three.js. · for web devs, front-end engineers

    devtoSteady 2 · threejsweb23d ago
  4. 4
    27

    Building HELIOS: A Gesture-Controlled AI OS in the Browser

    Helios builds a browser-based AI OS with gesture control using Three.js and MediaPipe. · for frontend engineers

    devtoCooling 2 · threejsai26d ago
  5. 5
    16

    I tested 10 model/harness combinations on the same Three.js task

    Benchmarking ten model/harness combos on a Three.js task reveals performance trade-offs for developers. · for ml engineers, web devs

    hackernewsSteadyweb2d ago
  6. 6
    16

    Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects

    Build real-time mmorpg · for game devs

    devtoSteady 4 · rustweb54d ago
  7. 7
    13

    Bringing Game Design Concepts to the Web with Three.js

    Three.js for game design · for web devs

    devtoCooling 2 · threejsweb47d ago
  8. 8
    10

    threeui — Open-source ThreeUI Community catalog with live interactive components and complete Community source.

    ThreeUI adds a live component catalog for React-ThreeJS UI development. · for front-end developers

    githubSteady 3 · reactweb21 saturated20d ago
  9. 9
    10

    A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

    Fixing game bug · for game devs

    devtoSteady 2 · threejsdevtools49d ago
  10. 10
    10

    Preventing Focus Loss From Launching a Charged Jump in a Three.js Arcade Game

    Prevent focus loss in games · for game developers

    devtoSteady 2 · threejsdevtools51d ago
  11. 11
    8

    Maplibre +three.js+3d-tiles loade 3d tiles from googleapi.com issue

    Loading 3d tiles issue · for web devs

    stackoverflowSteady 2 · threejsweb39d ago
  12. 12
    7

    kage — An interactive five-chapter night walk through a Kyoto mountain temple, rendered live in Three.js.

    Interactive storytelling with Three.js · for web devs

    githubSteady 2 · threejsweb18 saturated33d ago
  13. 13
    5

    anatomy — An interactive 3D human anatomy explorer built using threejs with GPT 5.6 Sol

    3D anatomy explorer · for web devs

    githubSteady 2 · gptai20 saturated39d ago
  14. 14
    0

    sylva — An interactive Three.js landscape study with a procedural, pointer-responsive moss world.

    Interactive Three.js landscape demonstrates procedural moss generation responsive to pointer input. · for creative coders

    githubSteadyweb14 saturated13d ago
  15. 15
    0

    storyai-3d-director-desk — A browser-based 3D director desk demo built with React, Vite, and Three.js.

    3D director desk demo · for web devs

    githubSteady 2 · reactweb16 saturated57d ago
  16. 16
    0

    threejs-procedural-dungeon — Real-time procedural dungeon generator in Three.js - deterministic seeds, Delaunay/MST graph layouts, room sema

    Procedural dungeon generator · for game devs

    githubSteady 2 · threejsweb15 saturated57d ago
  17. 17
    0

    LinearAbiltyCastingThreeJS —

    enhances 3d rendering · for game devs

    githubSteadydevtools16 saturated30d ago
  18. 18
    0

    Three.js-Object-Sculptor-Codex-Plugin — Codex plugin that turns attached object images into code-only, animation-ready procedural Three.js m

    New three.js plugin · for web devs

    githubSteady 2 · threejsdevtools18 saturated60d ago
  19. 19
    0

    Claude-of-Duty — A Call of Duty-quality FPS in Three.js, built from a single prompt.

    FPS built with Three.js · for web devs

    githubSteadyweb20 saturated47d ago
  20. 20
    0

    img2threejs — Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-effic

    Rebuild objects as 3d models · for graphics devs

    githubSteadyai23 saturated53d ago