threejs
for web devs
Steady0
signal score
2
live items
→ Steady
7-day est. ~0
Why this scored 0
every term, weightedEngagement per hour, normalized against the fastest item on its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities are talking about the same entity
Decays to zero over 14 days
Subtracted once something is big and old — we rank what's next, not what's peaked
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement. Full methodology
Outlook
high confidence · estimate, not a guarantee7-day
~0
range 0–0
14-day
~0
range 0–0
30-day
~0
range 0–1
Signal history
7-day window (free)— — projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 116
Claude-of-Duty — A Call of Duty-quality FPS in Three.js, built from a single prompt.
FPS built with Three.js — for web devs
githubwebSteady1d ago - 216
Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects
Build real-time mmorpg — for game devs
devtowebSteady🔗 4 · rust9d ago - 313
Bringing Game Design Concepts to the Web with Three.js
Three.js for game design — for web devs
devtowebCooling🔗 2 · threejs2d ago - 410
A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game
Fixing game bug — for game devs
devtodevtoolsSteady🔗 2 · threejs4d ago - 510
Preventing Focus Loss From Launching a Charged Jump in a Three.js Arcade Game
Prevent focus loss in games — for game developers
devtodevtoolsSteady🔗 2 · threejs5d ago - 60
storyai-3d-director-desk — A browser-based 3D director desk demo built with React, Vite, and Three.js.
3D director desk demo — for web devs
githubwebSteady🔗 2 · react−16 saturated11d ago - 70
threejs-procedural-dungeon — Real-time procedural dungeon generator in Three.js - deterministic seeds, Delaunay/MST graph layouts, room sema
Procedural dungeon generator — for game devs
githubwebSteady🔗 2 · threejs−15 saturated11d ago - 80
Three.js-Object-Sculptor-Codex-Plugin — Codex plugin that turns attached object images into code-only, animation-ready procedural Three.js m
New three.js plugin — for web devs
githubdevtoolsSteady🔗 2 · threejs−18 saturated14d ago - 90
img2threejs — Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-effic
Rebuild objects as 3d models — for graphics devs
githubaiSteady−21 saturated8d ago