threejs
for ml engineers, web devs
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Outlook
medium confidence · estimate, not a guarantee7-day
~0
range 0–12
14-day
~0
range 0–14
30-day
~0
range 0–19
Signal history
7-day window (free)projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 131
Drawing day and night on a 3D globe: the shader behind my world clock
Demonstrates a day/night shader on a 3D globe using Three.js within a React/Next.js app. · for front-end engineers
devtoSteady 2 · reactweb8d ago - 231
I auto-sorted my 3D printing files without an LLM
A JavaScript/Electron tool auto-sorts 3D printing files without using an LLM. · for devtools developers
devtoSteady 2 · threejsdevtools21d ago - 331
I turned a GitHub repo into a 3D city you can walk through
Demonstrates turning a GitHub repo into an interactive 3D city using Three.js. · for web devs, front-end engineers
devtoSteady 2 · threejsweb23d ago - 427
Building HELIOS: A Gesture-Controlled AI OS in the Browser
Helios builds a browser-based AI OS with gesture control using Three.js and MediaPipe. · for frontend engineers
devtoCooling 2 · threejsai26d ago - 516
I tested 10 model/harness combinations on the same Three.js task
Benchmarking ten model/harness combos on a Three.js task reveals performance trade-offs for developers. · for ml engineers, web devs
hackernewsSteadyweb2d ago - 616
Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects
Build real-time mmorpg · for game devs
devtoSteady 4 · rustweb54d ago - 713
Bringing Game Design Concepts to the Web with Three.js
Three.js for game design · for web devs
devtoCooling 2 · threejsweb47d ago - 810
threeui — Open-source ThreeUI Community catalog with live interactive components and complete Community source.
ThreeUI adds a live component catalog for React-ThreeJS UI development. · for front-end developers
githubSteady 3 · reactweb−21 saturated20d ago - 910
A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game
Fixing game bug · for game devs
devtoSteady 2 · threejsdevtools49d ago - 1010
Preventing Focus Loss From Launching a Charged Jump in a Three.js Arcade Game
Prevent focus loss in games · for game developers
devtoSteady 2 · threejsdevtools51d ago - 118
Maplibre +three.js+3d-tiles loade 3d tiles from googleapi.com issue
Loading 3d tiles issue · for web devs
stackoverflowSteady 2 · threejsweb39d ago - 127
kage — An interactive five-chapter night walk through a Kyoto mountain temple, rendered live in Three.js.
Interactive storytelling with Three.js · for web devs
githubSteady 2 · threejsweb−18 saturated33d ago - 135
anatomy — An interactive 3D human anatomy explorer built using threejs with GPT 5.6 Sol
3D anatomy explorer · for web devs
githubSteady 2 · gptai−20 saturated39d ago - 140
sylva — An interactive Three.js landscape study with a procedural, pointer-responsive moss world.
Interactive Three.js landscape demonstrates procedural moss generation responsive to pointer input. · for creative coders
githubSteadyweb−14 saturated13d ago - 150
storyai-3d-director-desk — A browser-based 3D director desk demo built with React, Vite, and Three.js.
3D director desk demo · for web devs
githubSteady 2 · reactweb−16 saturated57d ago - 160
threejs-procedural-dungeon — Real-time procedural dungeon generator in Three.js - deterministic seeds, Delaunay/MST graph layouts, room sema
Procedural dungeon generator · for game devs
githubSteady 2 · threejsweb−15 saturated57d ago - 170
LinearAbiltyCastingThreeJS —
enhances 3d rendering · for game devs
githubSteadydevtools−16 saturated30d ago - 180
Three.js-Object-Sculptor-Codex-Plugin — Codex plugin that turns attached object images into code-only, animation-ready procedural Three.js m
New three.js plugin · for web devs
githubSteady 2 · threejsdevtools−18 saturated60d ago - 190
Claude-of-Duty — A Call of Duty-quality FPS in Three.js, built from a single prompt.
FPS built with Three.js · for web devs
githubSteadyweb−20 saturated47d ago - 200
img2threejs — Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-effic
Rebuild objects as 3d models · for graphics devs
githubSteadyai−23 saturated53d ago