Signalcrest
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webentity · corroborated across sources

threejs

for web devs

Steady

0

signal score

2

live items

Steady

7-day est. ~0

github

Why this scored 0

every term, weighted
Velocity+0.0 / 40 max

Engagement per hour, normalized against the fastest item on its own source

Acceleration+0.0 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25 max

How many independent communities are talking about the same entity

Recency+1.4 / 10 max

Decays to zero over 14 days

Saturation penalty20.0 / 30 max

Subtracted once something is big and old — we rank what's next, not what's peaked

Composite-18.5 → clamped to 0

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement. Full methodology

Outlook

high confidence · estimate, not a guarantee

7-day

~0

range 00

14-day

~0

range 00

30-day

~0

range 01

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 116

    Claude-of-Duty — A Call of Duty-quality FPS in Three.js, built from a single prompt.

    FPS built with Three.js — for web devs

    githubwebSteady1d ago
  2. 216

    Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects

    Build real-time mmorpg — for game devs

    devtowebSteady🔗 4 · rust9d ago
  3. 313

    Bringing Game Design Concepts to the Web with Three.js

    Three.js for game design — for web devs

    devtowebCooling🔗 2 · threejs2d ago
  4. 410

    A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

    Fixing game bug — for game devs

    devtodevtoolsSteady🔗 2 · threejs4d ago
  5. 510

    Preventing Focus Loss From Launching a Charged Jump in a Three.js Arcade Game

    Prevent focus loss in games — for game developers

    devtodevtoolsSteady🔗 2 · threejs5d ago
  6. 60

    storyai-3d-director-desk — A browser-based 3D director desk demo built with React, Vite, and Three.js.

    3D director desk demo — for web devs

    githubwebSteady🔗 2 · react16 saturated11d ago
  7. 70

    threejs-procedural-dungeon — Real-time procedural dungeon generator in Three.js - deterministic seeds, Delaunay/MST graph layouts, room sema

    Procedural dungeon generator — for game devs

    githubwebSteady🔗 2 · threejs15 saturated11d ago
  8. 80

    Three.js-Object-Sculptor-Codex-Plugin — Codex plugin that turns attached object images into code-only, animation-ready procedural Three.js m

    New three.js plugin — for web devs

    githubdevtoolsSteady🔗 2 · threejs18 saturated14d ago
  9. 90

    img2threejs — Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-effic

    Rebuild objects as 3d models — for graphics devs

    githubaiSteady21 saturated8d ago