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Signalcrest
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devtoolsentity · one source so far

unity

for game devs, unity engineers

Steadystackoverflow
Signal score
6
Live items
2
Trajectory
Steady
7-day est. ~10

Why this scored 6

every term, weighted
Velocity+0.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+11.3 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+0.0 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty4.9 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite6.4

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~10

range 022

14-day

~10

range 024

30-day

~10

range 029

Signal history

7-day window (free)
658

projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

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    hackernewsSteady 2 · unitydevtools47d ago
  6. 6
    0

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    githubSteadydevtools16 saturated46d ago