unity
for game devs, unity developers
Why this scored 9
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Outlook
low confidence · estimate, not a guarantee7-day
~10
range 0–21
14-day
~10
range 0–24
30-day
~10
range 0–29
Signal history
7-day window (free)projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
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How do I add new actions to this Unity 6.6 script?
Guidance on extending Unity 6.6 scripts with custom actions. · for game developers, Unity engineers
stackoverflowSteadydevtools11d ago - 219
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
Porting RuneScape after 20 years shows mobile challenges using Unity engine. · for game devs, mobile developers
devtoSteadydevtools64d ago - 316
Unity custom Ui shader not alpha blending properly with render to texture?
Addresses alpha blending issue in Unity UI shaders when rendering to texture. · for game developers, graphics programmers
stackoverflowSteadydevtools19d ago - 416
Unity 6.6 Camera Movement
Unity 6.6 introduces new camera-movement capabilities for game projects. · for game devs, unity developers
stackoverflowSteadydevtools12d ago - 516
Unity NetworkList OnListChanged not fired on clients
Unity Netcode's OnListChanged event fails on clients, affecting multiplayer state sync. · for game devs, unity engineers
stackoverflowSteadydevtools46d ago - 615
Infinite rotation feedback loop (360° spin) when trying to control a physical wheelchair using Meta Interaction SDK
Describes a rotation feedback bug when using Meta Interaction SDK to control a wheelchair. · for robotics engineers, VR developers
stackoverflowSteadyhardware27d ago - 715
Add method within extension class to context menu
Demonstrates adding a context-menu extension in Unity via C# extension methods. · for unity developers
stackoverflowSteadydevtools68d ago - 815
Why does Unity de-allocate the reference to my sprite image on play
Unity may unexpectedly free sprite references during play, causing bugs. · for Unity developers, game programmers
stackoverflowSteadydevtools47d ago - 99
VLC for Unity now supported on Linux
VLC on Linux · for unity devs
hackernewsSteady 2 · unitydevtools92d ago - 100
GodotHub — What if Unity Hub and Github Desktop had a Baby but its Adopted? Yeah..
New game dev platform · for game devs
githubSteadydevtools−16 saturated91d ago