vibe
for web devs, game devs
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Outlook
low confidence · estimate, not a guarantee7-day
~0
range 0–25
14-day
~0
range 0–31
30-day
~0
range 0–41
Signal history
7-day window (free)projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 132
Vibe coded browser ports of Halo, The Simpsons: Hit And Run, GTA work well
Browser ports of classic games run well, showing web-based emulation viability. · for web devs, game devs
hackernewsSteady 2 · gtaother1d ago - 231
From a Luddite to a Vibe-Coder
lobstersEmerging 2 · vibe94d ago - 318
Vibe Was Never the Problem. But the Missing Half Starts Before the Build.
Points out that early design decisions impact AI agent effectiveness before coding begins. · for ai engineers, product managers
devtoSteadyai11d ago - 418
Vibe coding personal apps in mid-2026
Vibe plans personal app support by mid-2026, opening a new platform for indie creators. · for indie developers, founders
lobstersSteadydevtools51d ago