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webentity · one source so far

webocean

for graphics engineers, web devs

Steadygithub
Signal score
16
Live items
1
Trajectory
↓ Cooling
7-day est. ~0

Why this scored 16

every term, weighted
Velocity+0.4 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+12.1 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+7.8 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty−3.9 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite16.4

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~0

range 0–12

14-day

~0

range 0–14

30-day

~0

range 0–19

Signal history

7-day window (free)
026

projected trajectory (estimate, not a guarantee)

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    23

    web-ocean — Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky

    web-ocean demonstrates a full-from-scratch real-time ocean renderer using WebGPU. · for graphics engineers, web devs

    githubSteady 2 · webgpuweb−8 saturated3d ago