zig
for security engineers
Steady0
signal score
1
live items
→ Steady
7-day est. ~0
Why this scored 0
every term, weightedEngagement per hour, normalized against the fastest item on its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities are talking about the same entity
Decays to zero over 14 days
Subtracted once something is big and old — we rank what's next, not what's peaked
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement. Full methodology
Outlook
medium confidence · estimate, not a guarantee7-day
~0
range 0–0
14-day
~0
range 0–0
30-day
~0
range 0–0
Signal history
7-day window (free)— — projected trajectory (estimate, not a guarantee)
The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 159
My Thoughts on the Bun Rust Rewrite
lobstersSteady🔗 2 · thoughts18d ago - 253
Rewriting Bun in Rust
lobstersSteady🔗 3 · rust18d ago - 338
How Our Rust-to-Zig Rewrite is Going
Rust to Zig rewrite — for compiler devs
lobstersdevtoolsSteady🔗 4 · rust11d ago - 431
Jam Programming Language
lobstersSteady🔗 3 · rust21d ago - 528
Zig by Example
Learning zig programming — for language devs
lobstersdevtoolsSteady🔗 2 · zig2d ago - 624
Memory Safety Absolutists
Memory safety discussion — for security engineers
lobstersdevtoolsSteady🔗 3 · rust1d ago - 720
Everyone Should Know SIMD
SIMD importance — for performance engineers
lobstersdevtoolsSteady🔗 2 · simd4d ago - 820
Zig Creator Calls Spade a Spade, Anthropic Blows Smoke
Zig creator criticizes Anthropic — for lang founders
hackernewsotherSteady🔗 2 · zig14d ago - 920
I wrote an API client for my water-cooled bed
Custom api client — for hardware devs
lobstershardwareSteady7d ago - 1018
Interview with Mitchell Hashimoto about Ghostty and Zig
Interview with Mitchell Hashimoto about Ghostty and Zig. — for devtools founders, platform teams
hackernewsdevtoolsSteady🔗 2 · zig17d ago - 1117
Returning to Zig
lobstersSteady22d ago - 1214
How is Zig working out after 3 years and 100k lines of game code?
lobstersSteady22d ago - 1314
Gamedev in Zig is actually pretty good (2025)
Gamedev in Zig is found to be a viable option. — for gamedevs, game devs
lobstersSteady16d ago - 1414
How Our Rust-to-Zig Rewrite Is Going
Language rewrite — for dev teams
hackernewsdevtoolsSteady🔗 3 · rust11d ago - 1510
How should I handle memory management around a struct's heap-allocated member?
Memory management in zig — for zig devs
stackoverflowdevtoolsSteady🔗 3 · zig11d ago - 1610
Zine 0.12.0
lobstersSteady19d ago - 1710
Buz – A fork of Bun using modern Zig, with sub-1s incremental builds
Faster incremental builds — for devtools founders
hackernewsdevtoolsSteady🔗 2 · zig3d ago - 189
Cruller: Bun's Zig Runtime, Continued on Zig 0.16
New zig runtime released — for devtools founders
hackernewsdevtoolsSteady🔗 2 · zig4d ago