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DLSS5-Feeder — DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth

Adds DLSS 5 rendering to games without native support via ReShade integration.

Steady

18

signal score

Cooling

7-day est. ~5

Why this scored 18

every term, weighted
Velocity+2.7 / 40 max

Engagement gained per hour since the last capture, against the fastest item on its own source

Acceleration+11.9 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25 max

How many independent communities are talking about the same entity

Recency+7.4 / 10 max

Decays to zero over 14 days

Saturation penalty4.3 / 30 max

Subtracted once something is big and old — we rank what's next, not what's peaked

Composite17.6

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~5

range 017

14-day

~0

range 06

30-day

~0

range 00

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

Entities

dlss5-feeder
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Drop this in a README or blog post — it updates automatically as the score moves.