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Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

Godot VR ships

Steady

9

signal score

🔗 2

sources · godot

Cooling

7-day est. ~3

Why this scored 9

every term, weighted
Velocity+1.0 / 40 max

Engagement per hour, normalized against the fastest item on its own source

Acceleration+0.0 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+2.8 / 25 max

How many independent communities are talking about the same entity

Recency+7.9 / 10 max

Decays to zero over 14 days

Saturation penalty2.7 / 30 max

Subtracted once something is big and old — we rank what's next, not what's peaked

Composite8.9

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~3

range 24

14-day

~1

range 02

30-day

~0

range 02

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

Entities

godotpsvr2
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Drop this in a README or blog post — it updates automatically as the score moves.