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Show HN: Automatically detect and patch walking-dead states in Sierra games

Tool automatically detects and patches dead states in classic Sierra adventure games.

Steady

16

signal score

as of 5d ago

Steady

7-day est. ~11

Why this scored 16

every term, weighted
Velocity+0.0 / 40 max

Engagement gained per hour since the last capture, against the fastest item on its own source

Acceleration+11.3 / 25 max

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25 max

How many independent communities are talking about the same entity

Recency+7.9 / 10 max

Decays to zero over 14 days

Saturation penalty3.0 / 30 max

Subtracted once something is big and old — we rank what's next, not what's peaked

Composite16.2

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On a topic's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Outlook

low confidence · estimate, not a guarantee

7-day

~11

range 023

14-day

~6

range 021

30-day

~0

range 014

Signal history

7-day window (free)

— — projected trajectory (estimate, not a guarantee)

Entities

sierra
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Drop this in a README or blog post — it updates automatically as the score moves.