godot
for devtools developers
Why this scored 0
every term, weightedIts fastest-moving item, measured against the pace of its own source
Whether that velocity is itself speeding up, as a per-hour rate
How many independent communities its own items come from
Decays to zero over 14 days, counted from when we first saw it
Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it
Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology
Signal history
7-day window (free)The evidence
The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.
- 162
AI Generated pixel art needs a build system, not better prompts
Pixel-art generation needs a proper build pipeline rather than prompt tweaks. · for game devs
devtoEmergingdevtools6d ago - 234
Show HN: Godot and Rust based multiplexer (terminal panes and more)
A Godot-Rust multiplexer provides terminal pane management for developers. · for devtools developers
hackernewsSteady 3 · rustdevtools1h ago - 327
How to make a timer last for a certain amount of time in Godot?
Guide shows precise timer implementation in Godot 4 using GDScript. · for game developers, Godot users
stackoverflowSteady 2 · godotother18d ago - 416
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
LLM translates Amiga 68000 assembly to Godot, enabling legacy game modernization. · for indie game developers
hackernewsSteadyai9d ago - 515
How do I check when my raycast exists the collision shape for a specific value to be switched to "false"?
Raycast collision detection · for game devs
stackoverflowSteadydevtools34d ago - 69
Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem
Godot VR ships · for game devs
hackernewsSteady 2 · godothardware45d ago - 79
GamePhanes — An open-source game coding agent environment and benchmark for Godot.
Provides an open-source benchmark for AI agents in Godot game development. · for game AI developers
githubSteady 2 · godotai−16 saturated17d ago - 80
GodotHub — What if Unity Hub and Github Desktop had a Baby but its Adopted? Yeah..
New game dev platform · for game devs
githubSteadydevtools−16 saturated47d ago