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devtoolsentity · one source so far

godot

for devtools developers

Steadyhackernews
Signal score
0
Live items
1
Trajectory
Too early
needs a few more snapshots

Why this scored 0

every term, weighted
Velocity+0.0 / 40

Its fastest-moving item, measured against the pace of its own source

Acceleration+10.8 / 25

Whether that velocity is itself speeding up, as a per-hour rate

Cross-source spread+0.0 / 25

How many independent communities its own items come from

Recency+0.0 / 10

Decays to zero over 14 days, counted from when we first saw it

Saturation penalty12.4 / 30

Subtracted once something is big and old — sized by its biggest item, aged from when we first saw it

Composite-1.6 → clamped to 0

Weights are hand-tuned, not learned — we're calibrating them against realized trends as history accumulates. On an entity's first sighting there's no previous reading to compare against, so acceleration starts from a neutral prior rather than a measurement, and velocity falls back to engagement over its whole lifetime until a second reading exists. Full methodology

Signal history

7-day window (free)
048

The evidence

The live items this entity's score aggregates — every community independently talking about it right now. This is the corroboration, shown, not claimed.

  1. 1
    62

    AI Generated pixel art needs a build system, not better prompts

    Pixel-art generation needs a proper build pipeline rather than prompt tweaks. · for game devs

    devtoEmergingdevtools6d ago
  2. 2
    34

    Show HN: Godot and Rust based multiplexer (terminal panes and more)

    A Godot-Rust multiplexer provides terminal pane management for developers. · for devtools developers

    hackernewsSteady 3 · rustdevtools1h ago
  3. 3
    27

    How to make a timer last for a certain amount of time in Godot?

    Guide shows precise timer implementation in Godot 4 using GDScript. · for game developers, Godot users

    stackoverflowSteady 2 · godotother18d ago
  4. 4
    16

    Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

    LLM translates Amiga 68000 assembly to Godot, enabling legacy game modernization. · for indie game developers

    hackernewsSteadyai9d ago
  5. 5
    15

    How do I check when my raycast exists the collision shape for a specific value to be switched to "false"?

    Raycast collision detection · for game devs

    stackoverflowSteadydevtools34d ago
  6. 6
    9

    Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

    Godot VR ships · for game devs

    hackernewsSteady 2 · godothardware45d ago
  7. 7
    9

    GamePhanes — An open-source game coding agent environment and benchmark for Godot.

    Provides an open-source benchmark for AI agents in Godot game development. · for game AI developers

    githubSteady 2 · godotai16 saturated17d ago
  8. 8
    0

    GodotHub — What if Unity Hub and Github Desktop had a Baby but its Adopted? Yeah..

    New game dev platform · for game devs

    githubSteadydevtools16 saturated47d ago